NUK103 Introduction to Nuke
Taught by Sean Devereaux, this new introductory
course will expand upon the Foundry Nuke tutorials produced by fxphd. Nuke
version 6.1 software will be available over the VPN to fxphd postgrads for
non-commercial use (OSX, Linux, and Windows versions). Devereaux has pushed
pixels on over 25 feature films and 50 commercials. He is currently a vfx
supervisor at ZERO VFX in Boston. His feature credits include Transformers, The
Proposal, Peter Pan and Vanilla Sky and he has worked with some of the best
studios in the world including Pixar, Digital Domain and Industrial
Class 1: Nuke the interface. For the first class we will go
through all the ins and outs of nuke's robust interface and touch briefly upon a
few different tools to get us up and running very quickly.
Class 2: Cookie
cutting, rotoscoping and fun with splines in an introduction to nuke's powerful
Class 3: 2D/Pattern tracking and all the in's and out's of image
transformations in nuke, including shot stabilization and corner pins!
4: Jumping into our first production shot utilizing the RotoPaint tool, special
keying techniques and boatloads of challenges to keep you comping for hours and
Class 5: Seeing Green: The starting foundation for a long career of
keying and edge work starts here.
Class 6: Introduction to nuke's third
Class 7: An introduction to the great and powerful CameraTracker
and the even more great and powerful project3D node. Your compositing life will
never be the same again!
Class 8: A detailed introduction to the power, uses
and flexibility of Mulit-pass Compositing. This class also covers more detail
and function in nuke's unique channel operations.
Class 9: Part 02 of a
detailed introduction to the power, uses and flexibility of Multi-pass
Compositing. We'll also introduce some 3D re-lighting and re-texturing
Class 10: We end the term with a intensive look into camera
projections, tracking rotation only camera moves and a shot that will allow your
creative juices to flow