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Unity Mobile Game Development: Environment Modeling

In this series of

tutorials, we will talk about some of the steps that we went through in order to

build the subway level for our Unity mobile game project. In this course we will

examine the process of creating the game level for our Unity mobile project. We

will start by referencing our game document, which will give us a great deal of

information, not only on the look of our models, but also on more technical

aspects like geometry and texture resolutions. We'll talk about basic modeling

techniques for creating the different parts of our game level and we'll

concentrate on creating portions of the level that can be seamlessly tiled.

We'll go over how we can break down our reference art and where we can add

unique details to break up the repeating geometry. We'll finish by talking about

methods for making sure all of the pieces match up properly and are saved out

for uv and texture work. This course goes over the process for creating our game

level and the thoughts behind the decisions but it is not a step-by-step

modeling tutorial. If you'd like to get up to speed on modeling in Maya, I'd

recommend the Introduction to Modeling in Maya which goes over the tools we use

here in greater detail. If you want a more step-by-step look at game-type

environments in general, try Creating Low Resolution Environments in Maya and



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