本教程是由Digital-Tutors机构出品的在MAYA与MODO中制作照片级的夜间水体渲染教程，时长：44分，教程使用软件：ZBrush 4R3 ，作者：Justin Marshall ，官方发布时间：2012年7月4日，语言：英语。
ZBrush 是一个数字雕刻和绘画软件，它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中，ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合，在激发艺术家创作力的同时，ZBrush 产生了一种用户感受，在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型，所以说限制只取决于的艺术家自身的想象力。
Digital-Tutors FiberMesh Integration with ZBrush
In this series of ZBrush tutorials, we will discuss some of the methods for integrating FiberMesh with other applications. FiberMesh is a fantastic method of very quickly adding fur our hair to your ZBrush creations. There are a number of settings that will allow you to achieve the appropriate density and scale, as we well as settings to affect the shape, curvature, and twist of the fibers. These properties, in combination with the array of grooming brushes available, allow you to get very realistic results in a short span of time. Getting those fibers out of ZBrush and into another application in your pipeline may be more challenging. This course will cover some of the rr-sc.com methods in ZBrush 4r3 of transferring the FiberMesh detail out of ZBrush. We’ll talk about transferring our FiberMeshes as polygons. We’ll also cover the ability to extract and recreate fiber detail using Vector Displacement Maps and we’ll talk about saving our FiberMeshes as a series of curves that can be used as hair guides in a number of applications. If you’re interested in hair styling or in detailed FiberMesh functionality, there are a number of solutions that can be found on our training page.