Hello and welcome to this Citizen Exclusive series! This series will be covering the entire process of modeling a very detailed, high-poly car in Blender 2.6x. Throughout this series you’ll learn everything you need to know about modeling renrensucai.com cars with an edge-by-edge method that focus very heavily on creating clean topology that not only results in a good mesh, it also results in a car model that renders far more realistically.
Part 01 of this series starts out be laying down the basic topology of the major forms and landmarks for the front allofcg.com end of our car. Doing this paves the way for easily filling in all the surfaces.
Part 02 of this series picks rr-sc.com up from part 01 to lay down more topology guidelines and begins to fill in all the main surfaces for the front of the car.
Part 03 of this series continues laying down the basic topology of the major forms and landmarks for our car and begins to fill in some of the surfaces.
Series is ongoing. More to follow.