CG资源网 >> CG教程 >> Blender2.6建模动画渲染基础教程

本教程是由Lynda出品的Blender 2.6建模动画渲染基础教程,时长:7小时27分,附工程源文件(32 MB),使用软件:Blender 2.6,作者:George Maestri。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。 Blender 2.6 Essential Training

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs. Exercise files accompany the course.


Topics include:

* Navigating in 3D space

* Selecting, rotating, and scaling objects

* Using Snap to move objects precisely

* Creating mesh primitives and extrusions

* Subdividing meshes

* Creating a simple creature

* Joining mesh objects and stitching vertices

* Organizing a scene with layers, groups, and hierarchies

* Assigning glossy and reflective materials to objects

* Creating bump maps

* Creating sky and ambient light

* Understanding ambient occlusion

* Adding motion blur and depth of field

* Editing animation in the Graph Editor

* Building and animating a simple character


资源名称: Blender2.6建模动画渲染基础教程

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