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本教程是由FXPHD机构出品的SilhouetteFX影视后期合成高级教程,使用软件:SFX Silhouette v4,附工程源文件。

SFX Silhouette v4 是后期剪影的新的突破,大大提高了工业生产的基础和工具。率领一个重大的改进和创新完全立体的工作流程。它的所有功能,包括它的剪影获奖诺托和油漆以及其关键帧,功率,特效和合成功能,立体声启用。 EXR内置立体声录像可以作为媒体剪影范围内的任何文件格式。剪辑可以作为anaglyphs预览,边按边堆迭。

FXPHD SIL201 Intermediate SilhouetteFX

Professor: Ben Brownlee (benbrownlee)

Like it or not, root and rig removal are the foundation of any compositor's skillset. SIL201 is designed to help take some of the pain out of these tasks. It explores a number of different workflows to approaching mask and matte creation in SilhouetteFX. An emphasis is placed on shot analysis prior to picking up the pen, and deciding which tools are most appropriate for a particular task.

Class 1: Motion tracking. Tracking is key to fast and accurate rotoscoping work. In this first project we explore different techniques to get the most useful track we can. This is not necessarily as straightforward as object tracking.

Class 2: Approaching a shot. In this project we analyze a shot to see how we can tackle it in the shortest time possible without compromising the result. We focus on the main roto toolset, tackling camera motion and motion blur.

Class 3: Wire Removal - This week we look at wire removal and the Paint node. When prepping this shot for fast and consistent results, we will build on our motion tracking skills.

Class 4: Anamorphic and cropped footage. Tweaking SilhouetteFX's inner preferences make working with anamorphic and scanned footage a whole lot easier. Hair is the focus of this class, how do we blend mattes and masks to create the best result.

Class 5: Hands. Breaking down extremities is never easy. We will build up a hierarchy to keep this complex shot manageable and understandable for another artist to complete.

Class 6: Power matte. This week we look at how to create a detailed matte using the Power Matte node. We look at maintaining motion blur and fine edge detail. Use quick shapes rather than keyers or accurate rotosplines to speed through the shot. Finally, what to do when we need to clean up the results manually.

Class 7: Human roto part 1. Predictably irrational movement is the focus this week. How do we start to tackle large movements, rotation, spinning and obscuration.

Class 8: Human roto part 2. Carrying on the project from last week. More focus placed on limbs and joints.

Class 9: Stereoscopic workflow. As stereoscopic 3D becomes increasingly part of the everyday workflow, how do our techniques have to change? We explore a typical SilhouetteFX workflow to get the pixel accurate results we need.

Class 10: Interoperability. The data we have been creating in SilhouetteFX cannot exist in a vacuum. We can export to a number of different formats, with their own advantages and disadvantages. As importantly, we will also import tracking and shape data from other applications to SilhouetteFX to speed our work up.

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