The Gnomon Workshop Creature and Character Design Concept Sketching with Sang Jun Lee
Professional art always helps to bring new ideas to life. Although a concept artist has a wide range of responsibilities, their overall mission is to understand the vision of directors, writers, and various clients to help bring their ideas to visual form. No matter what tools technology has to offer, drawing will always be the most fundamental way to develop these rr-sc.com ideas as well as helping to discover your own style. In this DVD, Sang Jun dissects his concept process through four different ideations, from initial thumbnailing to final refinement in Adobe Photoshop®. Learn how to generate ideas, how to strengthen aspects such as silhouette, rhythm, gesture and expression, and how to develop costume design. Watch as creatures and characters come to life before your eyes and learn the steps it takes to communicate your vision clearly and efficiently with little more than a pencil and paper.
1.1. Tripod Alien - Thumbnailing
1.2. Tripod Alien - Rough Sketch
1.3. Tripod Alien - Final Sketch and Refining in Photoshop
2.1. Dragonfly Alien - Thumbnailing and Rough Sketch
2.2. Dragonfly Alien - Final Sketch and Refining in Photoshop
3.1. Horn Alien - Thumbnailing
3.2. Horn Alien - Rough Sketch
3.3. Horn Alien - Final Sketch and Detailing
4.1. Royal Family - Thumbnailing and Rough Sketch
4.2. Royal Family - Final Sketch
4.3. Royal Family - Refining in Photoshop
Sang Jun Lee
Sang Jun Lee received his BFA in Illustration at the Academy of Art University in California. After graduating, he continued to explore his imagination by specializing in character, costume, and creature design for feature film, commercial and game studios. Such clients include Industrial Light & Magic, Lucasfilm, Blue Sky Studios, Sony Computer Entertainment, and Electronic Arts. His film credits include Pirates of the Caribbean, Star Wars: Episode III, Men in Black II, Hulk, War of the Worlds, Dr Seuss' Horton Hears a Who, and Blue Sky's 2011 release, Rio.