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本视频教程是由Simply机构出品的Maya贴图照明技术视频教程,Simply Maya Lighting Techniques for Normal Maps,时长:27分,大小:78 MB,格式:MP4高清视频,附工程源文件,教程使用软件:Maya,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Simply Maya Lighting Techniques for Normal Maps

In this tutorial Mike explains what a normal map is and how it can be used in Maya to display high resolution on low polygon models. You’ll learn two different techniques, one where we create a light array with different colored lights based on the RGB scale and negative intensities to simulate the baking procedure which works well for flat, less detailed surfaces. You’ll see how normal maps interact with light and how to create materials that interact with light correctly. To our normal map additional bump information can be added to get specific surface properties like brick or bark within the map before it’s rendered out at texture resolution.

The second technique shown is the more complicated one for a higher level of detail which is what you want on organic characters, here we create a high and low res mesh and bake down our normal map.

Mike McKinley is an environment artist who works for Zombie Studios. He’s been part of a number of large game productions such as the SAW franchise and written several books about Maya.

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