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本视频教程是由Digital-Tutors机构出品的3dsMax2014骨骼绑定快速入门视频教程第一季,Digital-Tutors Quick Start to Rigging in 3ds Max Volume 1,时长:2小时50分,大小:1.52 GB,FLV高清视频格式,附工程源文件,教程使用软件:Autodesk 3ds Max 2014,作者:Delano Athias,共21个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。

Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。

Digital-Tutors Quick Start to Rigging in 3ds Max Volume 1

Welcome to the Quick Start to Rigging in 3ds Max. Quick Starts are a series of specially-constructed courses meant to be followed in sequence and include valuable exercises to reinforce learned concepts.

The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We’ll go through 3ds Max’s rigging tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state.

In this initial volume, we’ll cover the basics of getting started with the rigging tools in 3ds Max. We’ll learn how to create bones and work with Inverse Kinematics. We’ll cover skinning tools and ways to improve our deformations with time-saving techniques. We’ll also learn about constraints, how to set up control objects, and how to build systems with the Reaction Manager.

While building a project together, you’ll be provided with valuable knowledge, and the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work. With this in mind, you’ll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you’ve learned in a particular volume and apply them to a different asset.

These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, all so you can take advantage of the periodic assignments along the way to get the full learning experience.

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资源名称: 3dsMax2014骨骼绑定快速入门视频教程第一季

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