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本教程是由Rohandalvi 机构出品的Houdini纹理材质制作训练视频教程,Texture Building in houdini by Rohan Dalvi,时长:2小时16分,大小:1 GB,MP4高清视频格式,附工程源文件,教程使用软件:Houdini,共16个章节,作者:Rohan Dalvi,语言:英语。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。

Texture Building in houdini by Rohan Dalvi

This training is primarily aimed at users ranging from a beginner to intermediate level. The main purpose of this training is to help users understand the texture and material building system in Houdini.

The training is split in two parts. The topics covered in this training range from a basic understanding of using color maps in Houdini. We then take a look at all the various patterns and noise maps that are in built in Houdini and use them for generating textures and displacement.

As we progress we also start to learn how to modify and distort UV maps to modify textures and also use the For Loop to generate complex repeating and random patterns. We end the lesson by building a simple custom shader using the base level physically based nodes that are available in Houdini.

All the topics are demonstrated by creating workable finished materials that can be used for production.

lesson plan

Introduction – A simple introduction to Surface model and comparison to the vray material

Bitmap – Understanding the basic color map in Houdini and recreating the 3dsmax bitmap functions in Houdini

2d Maps – Looking at a variety of 2d texture patterns available in Houdini

3d Maps – Using the various noise maps in Houdini which include, Turbulent noise, Worley and Voronoi cells and unified noise.

3d maps (contd.) – Continuing from the previous lesson we look at a few more noise maps

Glowing Cracks – Using the unified noise map to create a complex material and then making it emit light.

Parquet Flooring – Learning how to mix and composite and color correct textures via a small project of creating a parquet flooring material.

Marble Flooring – Creating a complex marble floor pattern using a variety of inbuilt maps to create a complex mask to mix textures together.


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