CG资源网 >> CG教程 >> Maya电影级钢铁侠完整实例制作视频教程

本视频教程是由Gumroad机构出品的Maya电影级钢铁侠完整实例制作视频教程,Gumroad Hulkbuster by Romain Chauliac,时长:超过10小时,大小:21 GB,MP4高清视频格式,附工程源文件,教程使用软件:Maya,Cinema4D,UVLayout,SubstancePainte,作者:Romain Chauliac,共48个章节,语言:英语。

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

Gumroad Hulkbuster by Romain Chauliac

In this Gumroad I’ll show you about 25Hrs of work on how I did the HulkBuster using Maya, Cinema4D, UVLayout, SubstancePainter, Corona Render and Nuke!

It’s for intermediate level, I show all the process from scratch to final render but without any audio comment and video are x2 speed-up to make them more dynamic and pleasant to watch.

1 – Modeling – 4Hrs

All the modeling is done in Maya, due to is powerful tools and my experienced workflow. If you want to understand this modeling workflow more in depthl.

Here I show how I model the HulkBuster’s upper body parts in HightPoly.

2 – UVs – 3Hrs

I did UVs using UV Layout, because it’s one of the most powerful UV editing software and it’s stand-alone. So you can use it in any pipeline, with any 3D application.

3 – Texturing – 2Hrs

For texturing I choose SubstancePainter, even if here we are’nt with a game asset but with a highPoly, I wanted to use the power of procedural texturing to speed-up the repetitive texture process. Thanks to SubstancePainter, we will only texture the head of the HulkBuster and it’ll automatically texture all the body’s 20k texture.

4 – Shaders and Render – 1H30

I choose Corona Render for Cinema4D to make the render. The speed of this renderer is incredible and allow me to quickly render HD animation.

I’ll show you how I build my shaders using Substance output in order to have a strong nice metal look and build some layered shaders with Blend Material and mask.

5 – Compositing – 1Hr

Finnally a bit of compositing with Nuke to add final touchs to the render animation. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain…


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