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本视频教程是由FXPHD机构出品的Modo建模与贴图进阶技术训练视频教程,时长:6小时,大小:2.3 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO 801,共10个章节,作者:Pat Crandley,语言:英语。

本教程由讲师Pat Crandley为我们讲解,旨在帮助艺术家在Modo中制作分区表面模型。教程中,我们将学习使用工具和技巧,最重要的是,学习制作高分辨率几何模型的构思过程。我们学习分区表面算法的作用有利于绘制出模型的流线型边缘以及高品质几何模型的细节和纹理。

我们除了会学习分区表面模型框架,还会学习在Modo中制作贴图的过程。我们还会学习Modo中的UV贴图工具设置,并制作复杂几何模型的UV贴图。

最后,我们会学习Modo内部的程序生成。大部分纹理细节可以很容易地在程序纹理中创建。与遮罩相结合,纹理与UV贴图一起为我们制作出很棒的贴图效果。3D建模与纹理制作是一个很复杂的过程。资深的3D建模艺术家不会埋头苦干,而是善用技巧,找到捷径。本教程的目的是指导我们学习策略和技巧,以更快速地完成最终的渲染。

Pat Crandley在电脑动画和视觉特效行业中,作为3D建模艺术家,动画制作师,和编辑已经超过10年了。Crandley在MTV公司三维动画部门担任后期制作主管,监督生产电脑动画视频——Video Mods。他也曾担任过首席建模师和动画师,为可口可乐,Mike’s Hard Lemonade和Debers Diamonds等公司制作广告。目前,Pat在萨克拉门托城市学院和加州艺术学院担任3D建模和动画讲师。

Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。

Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。

FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,FXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。

FXPHD MDO203 Intermediate Modeling and Texturing in Modo

This course, led by Pat Crandley, aims to help artists create Sub Division Surface Models in Modo. In this course you’ll explore of the tools, techniques and, most importantly, the thought process behind creating high resolution geometry for your scene. Understanding the role of the sub division surface algorithm will help you plot out the edge flow of your model and help you create fine geometric details and textures.

In addition to exploring the sub division surface modeling framework, you’ll also explore the UV mapping process in Modo. The UV mapping tools in Modo quickly produce strong results and the strategy behind the technique will be developed throughout the UV mapping stage. We’ll explore some great additions to the UV mapping tool set in Modo and look at how to create UVs for tricky geometry. We’ll wrap up the UV Mapping module by looking at the UDIM framework in Modo as we look to send our UVs to your favorite texture painting application.

To conclude, we’ll explore the procedural generation inside of Modo. A majority of the texturing detail can easily be created with procedural textures. Combined with group masks, procedurally created textures paired with great UV maps will yield us great results. 3D modeling and texturing can be a laborious process. Great 3D modelers don’t work hard, they work smart. This course aims to arm you with the strategies and techniques to get you to your final render faster.

Pat Crandley has been a 3D modeler, animator and editor in the computer animation and visual effects industry for over 10 years. Crandley served as the Post-Production Supervisor for the 3D Animation department at MTV and oversaw the production of a computer animated series called Video Mods. He also worked as the lead modeler and animator for a series of commercials for Coke, Mike’s Hard Lemonade and Debers Diamonds. Currently, Pat is teaching the next generation of 3D modelers and animators at Sacramento City College and The Art Institute of California: Sacramento.


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