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本教程是由SimplyMaya机构出品的Maya冲浪外星人建模教程,教程使用软件:Maya 2011 ZBrush 4,时长:19小时47分,共40章节,大小:3.71 GB,格式:MP4视频,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Simply Maya Surfing with the Alien The Complete Series

This holiday season we bring you all three volumes of Surfing with the Alien – a complete character creation workflow in Maya covering modeling, UV layout, texturing, shading, lighting, rendering, rigging and nCloth. This series was created by Jason Edwards who’s a Senior Artist at Digital Domain, so if you want to learn how to make characters that reach production standards this is a project for you. All scene files and assets are included.

Surfing with the Alien vol. 1 – Organic Modeling & UV Layout

The first volume of Surfing with the Alien covers the workflow in Maya for character modeling based on concept sketches, followed by UV layout where you’ll pick up a lot of good tips and time savers in this field.

Character Modeling in Maya

Setting up Image Planes

Topology & Edge-Flow

Character UV Layout & UV Texture Editor

Creating Clothes & Surfboard

Box Modeling Techniques

Surfing with the Alien vol. 2 – Maya & ZBrush Integration

The second volume covers a texturing workflow in Maya, ZBrush and Photoshop followed by shading, lighting and rendering techniques in Mental Ray with Subsurface Scattering materials and displacement.

Maya – ZBrush Workflow

Skin Sculpting & PolyPainting in ZBrush

Displacement, Cavity, Specular & Normal Maps

Texture Maps & Logos in Photoshop

Realistic Eyes

Bump Maps for Cloth

Subsurface Scattering in Mental Ray

Displacement in Mental Ray

Character Lighting & Rendering in Mental Ray

Constructing Shading Networks

Final Gather Light Maps

Mental Ray Approximation Nodes

Surfing with the Alien vol. 3 – Character Rigging & nCloth Workflow

The final volume in our series covers a workflow of how to easily rig your humanoid characters for animation and bring them to life rr-sc.com at your own pace in nine simple and easy to follow chapters – with great results.

Joint Chain /Humanoid Skeleton Setup

RP and SC IK Handles

Character Attribute Controls

Character Curve Controls

Facial Blend Shapes

Set Driven Key

Constraints

Linking Attributes via the Connection Editor

Expressions

Smooth Skin Bind

Weight Painting

nCloth

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资源名称: Maya冲浪外星人建模教程

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