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应用于3ds max上的超级渲染器。集成了所有先进的渲染功能,将其Lume Object(照明体)和Bunch of Volumes(体光焦散)插件也一同打包在内,支持网络渲染,Global Illumination(简称GI)全局照明是目前最快的。finalRender Stage-1使用了很多新的技术来增强3dsmax的渲染。其特点包括:真实的3D动态模糊、多种摄像机(InsectEyeArchitectural,Cylinder,Distortion,Fisheye,Panoramic,Spherical,UltraWide,Window),真实三角形替换,Hyper-GI,finalToon等。

cebas发布finalRenderR3 for 3ds Max2011,除了支持Max2008外,还修正了一些bug,增强fr的性能。

Service Pack 3 for 3ds Max

In our ongoing desire to serve the needs and expectations of our customers, cebas Computer will periodically release Service Packs to enhance features and stability for your production usage. It is strongly recommended that you always keep your software up-to-date with these Service Packs.

Please be aware that this is a full install with all files, scenes, and manuals. You must completely uninstall the previous version of of your software from Add/Remove programs (not IPCLAMP) and then install the service pack.

!!IMPORTANT!!

You must download and install the new IPCLAMP update which is also available in your download area of the cebas shop. SP1 will not work without the new IPCLAMP update. You will need to uninstall your old IPCLAMP (from Add/Remove programs) and install the new version. You do not need to reauthorize IPCLAMP as long as you reinstall it into the same place/directory it was previously.

!!IMPORTANT!!

What's New in R3?

This Service Pack offers fixes as well as an installer for 3ds Max 2008. A list of all fixes is as follows:

+ DIRT: fR-Dirt not updating sub mtls correctly, fixed

+ FILLET: fR-Fillet not updating sub mtls correctly, fixed

+ MSP: rare crash fixed

+ CORE: problems with AB fixed

+ ARCH: problems with fast interpolate and animations fixed

+ CORE: some optimizations for blurry reflections/refractions

+ AA: crash in adaptive AA sampler fixed

+ GBUF: problems with velocity vectors fixed

+ LIGHT: crash in light mtl fixed

+ LIC: client lib update

+ new client lib to fix runtime dll problems

+ LIC: switched to new client lib

+ MSP: 2 crash conditions fixed (rare occurance)

+ CORE: bug in texture pager fixed (black squares)

+ FILLET: problems with flickering edges fixed

+ LUMA: problems with license checks fixed

+ TEX: AGradient3D working with scanline now

+ MSP: crash in skipping faces code fixed (subtree/MTD skipping)

+ TEX: crash in texture pager fixed

+ CORE: added invalid color detection

+ CORE: black squares fixed

+ ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008

+ ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008

+ FTOON: problems with GI and REs fixed

+ CORE: LOD not working, fixed

+ ARCH: problems with tangents and extreme blurries enhanced

+ ADV: enhancements to avoid problems with tangents and extreme blurries

+ BOV: fixed crash with HDRI import with windows vista

+ CORE: problems with hairFX and animations fixed

+ MTD: fixed min range for edge length

+ ARCH: refraction affecting the alpha channel not working, fixed

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