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本软件是由unity机构出品的Unity3D游戏开发引擎软件V5.4.0F3版,大小:4.2 GB,支持Win与Mac系统,语言:英语。

Unity是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone、Windows phone 8和Android平台。也可以利用Unity web player插件发布网页游戏,支持Mac和Windows的网页浏览。它的网页播放器也被Mac widgets所支持。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。


For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.


Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.


Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.

2D & 3D

Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.


Unity’s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.


Reliable performance, smooth framerate, and superb game play experiences across target platforms.


No other game engine gives you the choice of so many publishing platforms with near-effortless deployment.


Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support.

5.4.0f3 Release Notes


Editor: Optional “strict mode” when building projects and AssetBundles, which will fail the build if any errors (even non-fatal ones) are reported during the build process.

GI: Added de-noising filter to baked final gather.

GI: Light Probe Proxy Volumes

This component allows using more than one light probe sample for large dynamic objects (think large particle systems or important characters). It will sample probes into a 3D texture and use that in the shader.

Requires shader model 4+ platform (DX11/DX12 on Windows, GLCore 4.1+ on Mac/Linux, PS4, XboxOne).

Graphics: GPU Instancing Support

Use GPU instancing to draw a large amount of identical geometries with very few draw calls.

Works with MeshRenderers that use the same material and the same mesh.

Only needs a few changes to your shader to enable it for instancing. Supports custom vertex/fragment shader and surface shaders.

Set per-instance shader properties from script via MaterialPropertyBlock.

Supports Graphics.DrawMesh command.

Requires shader model 4+ platform (DX11/DX12 on Windows, GLCore 4.1+ on Mac/Linux, PS4, XboxOne

Requirements: OS X 10.8+


资源名称: Unity3D游戏开发引擎软件V5.4.0F3版

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