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本教程是关于游戏关卡设计基础入门训练视频教程,时长:1小时,大小:840 MB,MP4高清视频格式,教程使用软件:Unity,附源文件,作者:Emilio Padulo,共8个章节,语言:英语。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Introduction Course to Level Design. The basics of what a level designer is, their role, and what tools they useWhat you’ll learnGeneral understanding of what Level Design isThe Differences between game and Level DesignIn Depth look at what Mechanics and Ingredients areLearn how to cater to different player typesRequirementsWillingness to understand what a Level designer truly isDescriptionIntroduction to Level DesignWhy this course is specialThis course not only covers the basics of what Level Design is. We also look at what tools they use in the industryIn this brief course. We clear up all the misconceptions of what level designers are. We will look ath what their roles are in the industry. How they use mechanics and ingredient when creating their levels for proper balancing and pacing according to Level Design Documents. We also do a deep dive of what types of player audiences exist.My GuaranteeFor every student that joins the course, they will be able to ask questions about their own games and how to go about using color to develop them. I will be available to answer any and all questions for all of my students.The Course StructureThe course is almost all video. It will take between 2.5 hours to complete. After you finish this course, you will have a stronger understanding of how to design your games with different color palettes. You will understand the benefits of using certain schemes to create the exact emotion or feeling you want to players to have.The course is structured into 1 main Section.Section 2: Introduction to Level DesignIn this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more persuasive and intuitive game play experience all the while respecting a certain balance and pacing. We will also look the the different types of audiences that are present in the community. Finally we talk about production phases and when a level designer will be present in the process.Certification of completion when finishing this courseWhen you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.Who this course is for:Level DesignerGame DesignersGame Developers更多Unity中文教程

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