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本软件关于Unity Pro游戏开发引擎软件V2019.2.0 A4版,大小:1 GB,支持Win64位系统,语言:英语。

Unity是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。

Unity类似于Director,Blendergame engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone、Windows phone 8和Android平台。

也可以利用Unity web player插件发布网页游戏,支持Mac和Windows的网页浏览。

它的网页播放器也被Mac widgets所支持。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

演示视频:System Requirements ChangesNothing changed.FeaturesAndroid: Android App Bundles: Added APK files size validation when generated AAB file is larger than some thresholdEditor: Visual Studio (Windows): Double clicking on C# compile messages in the console window will now open the corresponding C# file at both line and column, previously only at the line.Editor: Visual Studio Code: Double clicking on C# compile messages in the console window will now open the corresponding C# file at both line and column, previously only at the lineGI: GPU agnostic lightmap denoiser that works across all our editor platforms.Backwards Compatibility Breaking ChangesAndroid: Raise minimum Vulkan API version for Adreno drivers to 1.0.38.Editor: UGui Objects are now using ObjectFactory and default Presets when created from the GameObject menu in the Editor.Graphics: When using SRP, added Rendering Layer Mask to Lights as a filtering option during shadow passes (similar to Renderers Rendering Layer Masks).Scripting: Make the GarbageCollector.GCMode property only throw an exception on unsupported platforms when trying to change it’s value, not when reading it.ChangesAndroid: Bundletool is updated up to version 0.7.2.ImprovementsAndroid: Mimic TouchScreenKeyboard.hideInput by drawing input field outside the screen, when this property is true.Asset Import: Compressor Quality can now be set in the texture asset import settings for BC6H and BC7 formats allowing compression quality to be traded for import speed.Editor: Added a message box whenever the OS fails to delete an asset when deleted from the Project Browser view.Editor: Reduced the number of key presses in order to start a rebind in the Shortcut manager (from 3 to 2).GI: Added a ‘None’ mode for emissive GI contribution in the standard shader GUI.GI: Reduced GPU memory footprint for GPU lightmapper when baking lighting, by compressing normal vectors and albedo.GI: The Optix AI denoiser is now supported with GPU Lightmapper.GI: Upgraded Optix AI Denoiser to version 6. This new version has better performance and a lower memory footprint.Graphics: Added support for Dynamic Resolution Scaling to the Lightweight Rendering Pipeline.Graphics: Metal: Defer creation of command buffers and render encoders until actually needed.Graphics: SRP batcher is now supported on Xbox, DirectX11.Graphics: SRP hooks added for detail rendering shaders.ps4: Improved PS4 Additional content to support multiple products.Scripting: Enable incremental Garbage Collection in editor.Shaders: Moved 38 builtin keywords to local keywords. Shaders inspector now shows used global/local keywords by shader.XR: Move Google VR Cardboard and Daydream support to a package and Update to verision 1.180.更多Unity中文字幕基础:《Unity益智消除类游戏开发设计实例制作视频教程》中文字幕版:《Unity 5游戏UI用户界面制作视频教程》中文字幕版:《Unity游戏引擎的基础入门视频教程》中文字幕版:《Unity动作冒险解谜游戏制作视频教程》中文字幕版:《Unity中VR虚拟现实基础训练视频教程》中文字幕版:《Unity环境场景高效流程训练视频教程》中文字幕版:

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