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本教程是关于Substance Painter游戏道具纹理制作视频教程,时长:4小时02分,大小:2.2 GB,MP4高清视频格式,教程使用软件:Substance Painter 2, zbrush 4r7, 3Ds Max 2017, Unity 5,附源文件,作者:Dan John Cox,共26个章节,语言:英语。

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Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。

Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。

用Substance Designer制作的贴图具有许多传统位图不具备的优势。

后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

In this course, you’ll learn how to successfully create a beautiful textured prop ready for modern game development using 3D Studio Max 2017, Substance Painter 2 and Unity 5. Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You’ll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you’ll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you’ll be able to create detailed props that are ready for game development environments.

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资源名称: Substance Painter游戏道具纹理制作视频教程

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