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本视频教程是由CMIVFX机构出品的Maya加勒比海盗电影片头液态Logo制作视频教程,时长:4小时31分,大小:3.7 GB,MP4高清视频格式,教程使用软件:Maya,作者:Diego Trazzi,共12个章节,语言:英语。

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

cmiVFX机构是国际领先的高端特效教程提供者,网站以特效和三维技术为主,教程内容翔实而深刻,是少有的以深度而闻名的网站。而且教程的发散角度非常新颖,常常是技术弄潮人首选的新锐技术接受渠道。相对而言,其教程的价格也较高,不过由于其丰富的内容和实战的经验,已经物超所值。

CMIVFX BIFROST VOL 1 INTRODUCTION

Diego Trazzi, Effects Supervisor on the latest Pirates of the Caribbean film, presents the first of a series in essential foundations for BiFrost, and how to migrate from earlier versions. This volume contains an introduction to fluid simulations in BiFrost 2017.

cmiVFX presents the first of an updated, in-depth training series on the BiFrost framework for Maya by the leading expert in the field, Diego Trazzi. Diego has experience working with fluid simulations for several major motion pictures such as Avatar, The Hobbit, and the latest Pirates of the Caribbean.

Hi, my name is Diego Trazzi. I have about 17 years experience in visual effects. My speciality is in water simulations. I’m particularly excited about everything that is ocean related. I like water movement and I’ve found that computer graphics and, in particular, fluid dynamics, are something that I’ve been having fun with.

With this experience, I decided to put together a series of video tutorials on BiFrost, to update you on the changes that have been built between BiFrost 2015, 2016, and 2017.

This class is an introduction to the methodology of working with SDF surfaces, with tile format and data structure. It will show you how to generate a simple simulation in BiFrost 2017. This first course in the series is addressed toward users who have never used BiFrost before and are willing to understand the functioning of this framework. In the course, I hope that the artist will learn how to generate a very simple liquid simulation using a few fundamental blocks: emitters, colliders, kill volumes, and fields, which will allow you to then expand with your creativity and generate more complicated simulations.

I decided that we will animate a logo for a possible pirate movie. It’s important to understand the foundation explained in this course in order to be able to use more advanced features in future courses. The course will also show you how to cache out the simulation and render it, both in Arnold 4 and Arnold 5.


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