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本游戏资料是个关于地牢建筑师程级生成工具编辑器扩充Unity素材资源,大小:31.0 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

本帖隐藏的内容Dungeon Architect

Editor Extensions/Utilities

Code Respawn

This extension requires one license per seat

Requires Unity 5.3.7 or higher.

Winner of the Unity Awards 2016 Asset Store Award

Dungeon Architect is a procedural level generation tool. It lets you quickly author your own dungeons both at runtime and design-time with powerful editor tooling.

Procedural Demo | Tech Demo

Use an intuitive graph based theming approach to interactively design the look and feel of your dungeons and control the layout using various editor based tooling

Runtime navigation mesh generation is also supported, which is necessary for your procedural dungeons

Features:

- Procedural Levels: Generate vast procedural levels with a single click

- Runtime Dungeons: Generate dynamic dungeons at runtime

- Theming: Use an intivitive graph based theming approach to interactively design the look and feel of your dungeons

- NavMesh: Generates dynamic navigation mesh. Also comes with a navigation agent implementation for moving AI bots along the nav mesh

- Paint Tool: Paint your own dungeon layout within the editor for more artistic control, and have the environment automatically build around it

- Volumes: Use various types of volumes to influence the dungeon layout

- Terrain Modifier: Procedurally modifies and paints the terrain along the dungeon layout

- 2D Support: Use the same workflow to create 2D levels. The theming engine supports sprites for your 2D games

- Scriptable: Add your own logic on any of the theme graph node to control the way the props are populated in the scene.

- Source Code: Full Source Code access and documentation

- Extensible: Designed to be modular and extensible (e.g. the dungeon generation algorithm can be easily swapped with another algorithm and work seamlessly with the rest of the pipeline)

- Sample Content: Free modular assets are included to help you quickly get started. A sample game helps demo the various features of Dungeon Architect (Runtime procedural dungeons, Dynamic Navigation Mesh, AI Agents using the nav mesh etc)

Demos:

Procedural Levels - Fast runtime dungeons!

Shooter Game - Demos dynamic levels, dynamic navigation mesh, dynamic bot placement, AI bots using this nav mesh etc.

Tech Demo (3D) - A game built using Dungeon Architect (not included with samples)

Tech Demo (2D) - A 2D game built using Dungeon Architect (included in samples)

Documentation:

- User Guide

- Video Tutorials

- Quick Start Guide

- API Documentation

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资源名称: 地牢建筑师程级生成工具编辑器扩充Unity素材资源

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