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本游戏资料是个关于强大的可视化编程工具包脚本编辑器扩充Unity素材资源,大小:1.20 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

本帖隐藏的内容GameFlow Editor Extensions Visual Scripting

Evasion Games

This extension requires one license per seat

Requires Unity 5.4.0 or higher.

Painless programming for Unity.

GameFlow is a a powerful yet easy to use visual programming toolkit designed to help you bring your game prototypes to life in the shortest possible time.

Who is this tool for? Basically for anyone with a game idea but not the time, the knowledge or the will to write all the required code to make it real. Whether you are a game designer making quick experiments, a newbie trying to understand the principles of Unity or an old coder with a severe carpal tunnel syndrome, GameFlow is probably the tool you have been waiting for.

How do you use this thing? Easy! You add event programs (like 'On Click') to any of your GameObjects and then you just add actions (like 'Play Sound') from the built-in library. Oh, do you need to play that sound conditionally? no problem, just wrap the action inside an If block and click to add one of the available conditions. Look ma, I'm programming!

Now seriously, you will be able to program a lot (and I mean a lot) of your game things (logic, player, enemies, effects, etc.) without writing a single line of code. In GameFlow you just click (or press Return) and drag and drop (and maybe you change some values in the Inspector) until you're good to hit the Play button and see the result instantaneously. That's right, Unity does not need to recompile because GameFlow does not generate any new code.

Any help included? Of course! you have context help available for virtually everything in GameFlow, 30 example scenes showing the how-to for basic things, comprehensive English and Spanish online documentation and several step by step tutorials freely available on our web site.

By the way, GameFlow is not the typical exclusive tool. On the contrary it can be easily integrated in your workflow because it plays really well with almost any other plugin (just take a look at the 'Invoke Method' action) and even communicate with your own MonoBehaviours. Extensibility? no worries, we've got you covered and no, you won't need to deal with a huge source code for that: in v1.0 we will unveil the GameFlow API so you can easily create your custom actions, conditions and events.

Besides all this, GameFlow is also a fantastic automation tool that can help you automatize repetitive tasks in the Editor. That means that you can execute your programs both in Play-time and Editor-time (that is, when the Play button is not pressed) and even create MACROS that can be assigned to specific keyboard shortcuts for quick access. Yeah, that powerful.

Features:

Feature lists are boring, period. So, for the sake of briefness, allow me for one glorious final paragraph with all the things included:

400+ Actions, 25+ Conditions, 10+ Gamefabs (ready-to-use prefabs with built-in programs), 30 Example Scenes, Variables, Parameters, Lists, Commands, State Machines, Timers, Forces, Rays, Paths, Object Pools, Localization, Overview and Notes.

For the record: GameFlow is a 3 years project with 95k lines of code. Trust me, this is not the average weekend toy editor extension. We have invested tons of love and time in this. If you're kind of stuck with scripting, give it a chance and you won't never regret.

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