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本游戏资料是个关于放大着色器脚本编辑器扩充Unity素材资源,大小:26.7 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

本帖隐藏的内容Amplify Shader Editor [BETA] Editor Extensions Visual Scripting

Amplify Creations

This extension requires one license per seat

Requires Unity 5.4.0 or higher.

» » BETA 2 only price! « «

NEW! Instancing Support

NEW! Additional ASE Nodes

NEW! User Contributed Nodes and Shaders

NEW! Several bug fixes and overall improvements

BETA 2 includes several performance and stability improvements, dozens of bug fixes, new nodes and samples. Thanks to excellent community support, ASE is growing faster than we expected. The new version includes actual nodes created by our users, made possible by our strong open code approach that allows anyone to customize the editor.

The Editor will continue to be improved up until its first release. Not all features are available during the BETA period. Price will increase with every major BETA update, buy it now at a reduced price and help shape the editor to your needs!

Learn more: Unity Forum Thread

Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.

INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.

MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.

OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.

FLEXIBLE shader creation options. While in BETA 2 you can create and extend Surface Shaders, upcoming versions will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications.

Notable Features

• Intuitive, familiar node interface

• Full source-code

• Extensive node library

• Instancing Support

• User Contributed Nodes and Shaders

• Growing sample collection

Check out the Overview Video

Learn more at our Product Page

Guide: ASE Manual

Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.

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