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本游戏资料是个关于综合的景观和植被创建工具地形编辑器扩充Unity素材资源,大小:502 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Landscape Auto Material Editor Extensions  Terrain

VEA Games

This extension requires one license per seat

Requires Unity 5.3.0 or higher.

Landscape Auto Materail (LAM) is a comprehensive landscape and foliage creation toolset that augments built-in capabilities of the game engine. It allows automatic texturing of landscapes based on height, slopes etc, and automated foliage painting, thereby saving many hours of work.

LAM Unity features include:

Terrain shader

- A set of custom physical-based terrain shaders

- Automated terrain texturing based on slope and height, with full override ability.

- Height-based layers mixing

- Triplanar texturing support, eliminating “stretching” on slopes

- Multi-UV mixing to reduce repetitive tiles in distance

- DX11 tessellation support.

- Additional coloring map to reduce repetitiveness

- Paintable coloring layer - paint color directly on terrain

Foliage shaders

- Custom tree shaders with wind animation and leaf translucency, working with both built-in and prefab-based trees.

- Custom grass shader with translucency and texture-based wind animation.

Advanced foliage painting

- Multi-foliage brush tool that can paint several foliage types simultaneously - including mixing grass and trees.

- Auto-painter system that intelligently places foliage based on terrain textures, slope, and noise mask, with almost-realtime updates.

Custom foliage system (FoliagePainter Pro)

- Fully custom system allowing painting meshes on terrain

- Supports any shader, not just the ones included in package

- Automatically batches foliage instances for draw-call reduction

- Supports fully-static and runtime batching - Can be used to paint ANY prefab on terrain - lights, particle effects, etc.

- Fully supported by advanced painting tools in the package.

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资源名称: 综合的景观和植被创建工具地形编辑器扩充Unity素材资源

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