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本游戏资料是个关于先进布料模拟器物理脚本Unity游戏素材资源,大小:23.5 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Obi Cloth Scripting/Physics

Virtual Method

Requires Unity 5.5.1 or higher.

Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.

It is available for Windows, Mac, iOS and Android, more platforms to come.

Important note: If you are using Obi 2.x, you'll have to recreate all your cloth assets when upgrading to 3.x

Features

- Support for skinned meshes: unified solution for character clothing and regular cloth.

- Two-way rigid body interaction.

- Modular solver: don't waste performance, only use the constraints your cloth needs.

- Per module adjustable solver iteration count.

- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! - Softbody physics trough volume constraints.

- Independent stretch and bend constraints.

- Cloth is attachable to rigid bodies.

- Cloth can collide with itself and other cloth pieces.

- Physically based aerodynamics model.

- In-editor simulation preview.

- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures...don′t ever leave Unity when authoring cloth.

- Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started.

- Supports all standard Unity colliders.

- Two-sided shader (based on the Standard shader) with correct lighting on backfaces.

- Automatic camera culling.

- Easily extensible and modular architecture.

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