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本游戏资料是个关于内置地形材质着色器Unity游戏素材资源,大小:398 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

SplatTerrain Shaders

Cygen Games

Requires Unity 3.5.7 or higher.

SplatTerrain is a suite of shaders designed to run fast while making your terrain meshes look amazing. Looking for an alternative to Unity's built in terrain system? This is the solution for you.

Now with Unity 5 support. Also included is an all new demo scene featuring a square km of terrain complete with base color, normal and splat maps in 8k and five 2k detail maps with normal and gloss maps.


- Color & splat map driven texturing

- Fast & efficient

- Up to 4 Detail Maps

- 1 Normal Map + up to 4 Detail Normal Maps

- Specular maps can be packed in the alpha channels of the detail maps

- Lightmaps supported in all shaders

- Supports Unity 5 GI & Ambient Lighting.

- Realtime shadows supported when possible

- Multi UV texturing to hide tiling patterns

- Controllable detail / color map transition

- Ability to boost normal map intensity

- All shaders work with DirectX 11

- Works on both Unity and Pro

- Tested on Unity 3.5.7 through 5.0.0

* Does not work with Unity's built in Terrain meshes.

** Not all shaders support all features and platforms.

Special thanks goes out to Cerberus for letting me use their terrains to test the new updates.



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