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本游戏资料是个关于音频流声音脚本Unity游戏素材资源,大小:2.21 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

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Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

AudioStream Scripting Audio

Martin Cvengroš

Requires Unity 5.3.5 or higher.

AudioStream provides proper audio streaming support for Unity - mainly for mobile platforms and the Editor, where there is official support lacking a bit currently.

It uses the low level API of FMOD Studio directly thus providing seamless and very low profile streaming experience during indefinitely long periods of time.

AudioStream can stream:

- internet radios M3U/8 and PLS playlists, with support for tags

- audio files hosted on the internet/cloud such as podcasts

- local audio files on a regular filesystem (according to platform)

- for list of supported audio formats see formats FMOD recognizes (see e.g. Wikipedia)

Compatible with all other audio packages when using standard AudioSource Unity component.

Corresponding AudioSource can be used as normal including Unity spatialization, effecting and mixer routing.

Runs almost on all platforms Unity currently has audio support for, at the time being tested on Windows, OS X and mobiles - iOS and Android and due to its ability to bypass Unity's own audio system it can play audio independently and works seamlessly in the editor with zero GC allocs at runtime.

Provides easy scripting access simplifying playing an networked audio source.

Apart from streaming it also provides advanced features extending Unity's interaction with various audio streams: (*)

- AudioSourceOutputDevice component enables redirection of audio output of any AudioSource to any audio output device present in the system - not just the default one Unity uses for its audio playback.

- *NEW* AudioSourceInput provides access to any audio input device present in the system, including arbitrary microphones and LineIn inputs.

Included demo scenes shows how to use each respective component.

* All source code is included.

Using FMOD Studio by Firelight Technologies

NOTE: Agreement to FMOD EULA as per http://www.fmod.org/sales/ required before downloading the FMOD Unity package (they have very friendly indie policy though).

(*) Consider audio routing - the AudioSourceOutputDevice component - a desktop class feature - meaning that it does not work on all mobile platforms out of the box. I've run it successfully on some Android phone/s, but not on iOS. YMMV.

Submitted with Unity version 5.3.5 which is recommended minimal version for mobiles, any earlier version starting with 5.0 should be OK for standalone.

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