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本插件是由Armory3d机构出品的Armory3d实时渲染引擎Blender插件,大小:590 MB,支持Blender软件,支持win系统,语言:英语。

当前Armory 3D已经实现的功能:

完全启用HDR光照

视频纹理具有实时光线跟踪反射

基本绽放,镜头眩光,晕影和镜头扭曲

交互式三维图形用户界面

可分次表面散射

实时海洋修改仿真

实时多角形遮光用线性变换余弦

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

ARMORY3D REAL-TIME RENDERING FOR BLENDER

Real-time, in Blender

The goal of Armory is to bring real-time rendering to artists. Everything is fully integrated into Blender, turning it into a complete authoring tool for real-time content.

The result is a unified workflow from start to finish, making you work faster and more efficient. There is nothing forcing you to jump between different applications and constantly export data from one to another.

Behind the scenes Armory uses Kha, a key to unmatched performance and portability. Both Armory and Kha are open-source projects.

State of Art Renderer

Extreme effort has been put into the render system. Armory tries to closely mimick the output of Cycles, which is not an easy task to perform in real-time. To achieve this, serious rendering wizardry is employed. The default renderer is currently rasterized.

While there are still roads to go to improve rendering quality further, render system is fully customisable using nodes. This makes it fast to adapt new real-time rendering techniques, never falling a step behind the current arts.

Physically based

Cycles rendered probes

Voxel cone tracing

Raymarched reflections

Temporal anti-aliasing

Tessellated displacement

Volumetric Lighting

Compositor effects

Use Nodes

Armory is heavily oriented towards nodes. For materials, a subset of standard Cycles nodes is used. This means every scene created for Armory can be rendered as-is in Cycles. We plan to eventually support all Cycles nodes. Performance remains the priority.

Material nodes

Compositor nodes

Logic nodes

Render path nodes

Build Games

Everything is bundled to provide the ultimate game development tool. As a starting point, you can choose one of the available game prototype templates. Code editor with debugging support is integrated. For logic, use nodes or write code in Haxe, Python or JavaScript.

Rendering

Physics

Sound

Navigation

Scripting

Networking

Install

Add-on version is in the subfolder/armsdk (armory.py)

The build version will add armory to user-preferences add-ons and save settings (does not add/install files, just modifies settings)

Running the play button will save/overwrite the current file (without warning)

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资源名称: Armory3d实时渲染引擎Blender插件

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