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本教程是关于Unreal Engine游戏引擎灯光照明技术大师级训练视频教程,时长:超过10小时,大小:2 GB,MP4高清视频格式,附源文件,教程使用软件:Unreal Engine 4,共12个章节,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

Create Beauty. Evoke Emotion.

Use Lighting to Design the Perfect Atmosphere to Tell Your Stories

Unreal Engine is changing all the time and in this course, I bring you my latest methods for creating different lighting moods in realtime.

For different needs we need different solutions and this is what I had in mind while creating this course. You see, with GI and Realtime, things get a little complicated.

Ideally we would have VXGI (Realtime Gi) working perfectly and all that, but we’re not quite there yet. So in the meantime, we will have different solutions wether we want to create animations or still, depending if the sun is moving or some objects are moveable. Some of the GI will need to be backed in to achieve “that” look but then the lighting can’t change and so on…

So what I’ve done here is to devise 4 methods with their own pros and cons which will be useful in different situations.

Getting good lighting is all about experimentation. So I’ve created a super simple scene which allows us to try out lots of different setups at high quiality settings without waiting for the Lightcache render too long.

Once you’ve mastered 4 methods, you can mix and match the techniques according to your own needs, it’s really easy, simple and quick.

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