本教程是关于影视游戏中机器人角色3D设计大师班视频教程，时长：5小时，大小：4.2 GB，MP4高清视频格式，教程使用软件：Zbursh,Moi3D,Octane Render,Photoshop等，共15个章节，作者：Vitaly Bulgarov，语言：英语。
ZBrush 是一个数字雕刻和绘画软件，它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中，ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合，在激发艺术家创作力的同时，ZBrush 产生了一种用户感受，在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型，所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具！它的出现完全颠覆了过去传统三维设计工具的工作模式，解放了艺术家们的双手和思维，告别过去那种依靠鼠标和参数来笨拙创作的模式，完全尊重设计师的创作灵感和传统工作习惯。
In this class Vitaly will be focusing on demonstrating and explaining his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project. 1st pass design phase is considered one of the most challenging and critical stages of a 3D design creation process. “Challenging” because fast turnarounds and yet with high quality are usually expected by the clients at the beginning of a project when there is still room for exploration and therefore this stage demands an array of skills throughout several software packages and clarity of design thinking of a task at hand. “Critical” because a properly done and a successful 1st pass design creates a definite visual target for the project early on and lays the foundation for the future iterative work on the more refined/final design version as well reduces overall cost and saves time of the asset production for the entire team while not compromising the quality.
Software and Techniques covered:
Blockout sculpting in ZBrush
SUBD retopo, SUBD modeling
CAD modeling in Moi3D
Utilizing 3D KitBash libraries
Rendering in Octane Render
Finalizing image in Lightroom and Photoshop
As a 3D character modeler for video games and game cinematics, Vitaly Bulgarov worked at Blizzard Entertainment on the cinematics team for Starcraft 2, Diablo 3, and the World of Warcraft franchise. As a concept designer for films, he’s created robotic designs for ILM, Dreamworks, Paramount, Lightstorm Entertainment and more, on projects including Transformers: Age of Extinction, RoboCop (2014), Terminator: Genisys, Ghost in the Shell, and the upcoming Alita: Battle Angel (2018).
After transitioning from games and movies into industrial design, Vitaly has also worked on next-generation wearable products at Intel's New Devices Group as well as on surgical robotics at Intuitive Surgical. For the past 4 years, Vitaly has been working as the chief designer at Hankook Mirae Technology, the company responsible for building the first-ever four-meter tall mecha/robotic suit and currently developing a new humanoid and a quadruped robot. He also consults and works for Boston Dynamics, Panasonic, Microsoft, as well US military projects.