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本视频教程是关于如何使用DAZ Studio制作一个新的自定应角色3D模型视频教程,时长:2小时,大小:680 MB,MP4高清视格式,教程使用软件:DAZ Studio,语言:英语。

使用方法1:安装DAZ Studio软件,直接将Content下的文件复制DAZ的资源库My DAZ 3D Library里面,安装完后(重启软件)可直接在Content Library里面调用!模型都可以输出为Maya等其他软件使用格式!

使用方法2:把 IM 开头的 zip 包下载下来后放到同一个文件夹内, 打开DIM→Settings→Downloads, 把 Download to 改为放 zip 的文件夹, 点击 Accept, DIM会自动识别素材包, 安装时DIM会自动更新素材数据库, 安装好后可以直接在 Smart Content 或 Content Library 中调用。

DAZ Studio是DAZ3d公司出品的一款3D造型应用软件,使用DAZ Studio,用户能轻易地创造美好的数字艺术. 用户可以使用这个软件在人,动物,车辆,建筑物,道具,配件和创造数字场景。 DAZ3D公司是他为Poser开发的大量可编辑三维人物造型库开始的。在经过几年的造型库开发的技术积累。DAZ3D推出了自己的三维人物动画软件DAZ Studio。

DAZ Studio拥有一个可以编辑的骨骼系统,大多数功能通过参数盘很容易操作。DAZ Studio的材质编辑允许用户改变属性,编辑的材质属性有表面颜色,表面贴图,凹凸贴图,透明贴图,位移贴图等。不但支持本身的DZ格式并且支持OBJ和PZ3格式的输出。DAZ Studio的渲染采用DNASOFT公司技术,并且支持业界著名的Renderman渲染器,渲染的质量速度都不错。

Compatible Figures: N/A

Compatible Software:

Install Types:

Install Manager Manual Install

Details

Have you ever wished to create a character from scratch for Daz Studio? Where do you start?!

This tutorial deals with the foundational work of how to generate a character. It provides a thorough grounding where SickleYield shows the step by step workflow of building the head, body and face morphs. This is a professional workflow from start to finish, dealing with concrete steps. You will start in Blender and take your character morphs all the way through saving a combined dial in Daz Studio, ready to share with others.

She includes how to make MCMs (morph-controlled morphs) for proper eye and mouth closure on the more transformative (and trickier) morphs, and how to add JCMs for just your morph to assist bending.

See the 2 minute teaser of this tutorial

Session Content (2 hour step-by-step tutorial)

How to plan and approach your sculpt

Sculpting an eye morph in Blender

The OBJ export from Blender

Loading your morph on Genesis 8

Creating an MCM to fix eye closing

Creating an MCM to fix mouth closure

Creating a master dial for your face using ERC freezing

Saving your new morphs

Planning your body sculpt and matching it with your head

Loading the body sculpt and adjusting the bones

Creating JCM to assist bending on difficult body morphs

Creating a master dial for your combined head and body morphs using ERC freezing

Brief discussion of presentation settings in Daz Studio

Saving everything

Software Used in this Tutorial   Blender, Daz Studio Pro

About SickleYield

SickleYield lives in the Western USA and has been making 3D content since around 2009.  She started out with Victoria 4 in Poser 6 and gradually switched over to a dual workflow, then to just Daz Studio after the Figure Setup Tools became available.

She has sold at Renderosity since 2010 and Daz 3D since 2012.

SickleYield started out with only Blender and the GIMP and gradually added 3d Coat, then Zbrush, then Marvelous Designer, and recently Substance Painter and RealFlow.

Almost from the beginning SickleYield offered free tutorials on her deviantart blog, and in 2015 she began offering free video tutorials on her YouTube channel.  She is strongly committed to community education and to sharing information with budding artists as they find their way through the difficult process of learning to make marketable content.  It is her firm belief that competition make us stronger and that an artistic community stagnates without an influx of new ideas.

In her spare time SickleYield loves RPG gaming, with the Elder Scrolls, Bioshock and recent Fallout games being favorites, and she also enjoys Pokemon Go, sipping diet soda in front of genre movies and being climbed all over by a pair of very rambunctious cats.  Her desk is always covered with toys and action figures and her work computers are normally supervised by a large plastic shark.

What's Included and Features

Tutorial Details:

Sickleyield Introduction

Export Genesis 8 at Base Resolution

Use Daz Studio Export Scale

Importing OBJ into Blender

Creating an Epacanthic Fold

Exporting the Modelled Change

1st Question and Answer Session

Importing into Daz Studio with Morph Loader Pro Fixing Import Mistakes

Changing the Name of the Morph

Testing the Morph

Using the Morph Control Morph (MCM)

2nd Question and Answer Session

Exporting from Daz Studio to create the MCM Fixing in Blender

Importing Fix to Daz Studio

Connecting the Fix to the Fold Morph

Creating a Project Folder

Saving to the Project Folder

3rd Question and Answer Session

Creating a Lip Morph

Exporting the Lip Morph (open)

Exporting the Lip Morph (closed)

Importing both morphs in Daz Studio

4th Question and Answer Session

Daz Studio File Naming Standards

Moving the Eyes Closer Together

5th Question and Answer Session

Making a Face Dial

6th Question and Answer Session

Body Morphs

Human Body Reference Resource for 3D Modellers and Gamers

Creating the Full Body Morph (FBM)

Fixing Bone Positions

Using ERC Freeze to Fix Bone Positions

7th Question and Answer Session

Manually Adjusting Bones

Creating a Combined Dial for Head and Body Morphs

Create a pJCM to Fix George’s Arm Bend

Fixing Bone Positions

Adding CNTL and ERC Attributes

Packaging the Product for Distribution

Final Question and Answer Session

Hyperlinks and Credits

Notes

This product includes:

1 General Installer

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