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本教程是关于Octane概念艺术逼真渲染技术基础技能训练视频教程,时长:1小时20分,大小:1.8 GB,MP4高清视频格式,教程使用软件:Octane Render,作者:Julien Gauthier,共12个章节,语言:英语。

Octane Render是世界上第一个真正意义上的基于GPU、全能、基于物理渲染的渲染器。这意味着什么?只使用你计算机上的视频卡,就可以获得更快、更逼真的渲染结果…相比传统的基于CPU渲染,它可以使得用户可以花费更少的时间就可以获得十分出色的作品。

然而,其它软件就不能像Octane这样做到。你可以仅凭借一块当下的GPU,就可以期待相比传统的基于CPU渲染,达到10到50倍的速度提升。

Octane Render不仅快速,而且完全交互,允许你以过去想都不敢想的工作方式去工作,例如,编辑灯光、材质、摄像机设置、景深等等,你还可以实时获得渲染结果。它也允许超乎你的想象的速度去工作。在新的渲染方式下,你将更像是一个摄影师一样去探索你的场景。Octane Render让渲染再次变成了一件有趣的事情。

In these videos, I will introduce you to the basics of Octane render and how I use it for my concept arts.

Octane is a powerful and easy to use software that can improve your workflow. It can be used to create a simple scene for paint over or a photo-realistic render. It gives you a very fast feedback as it uses the GPU’s power. It can also handles thousands of objects and displacements, allowing you to experiment and generate ideas very easily.

List of the topics :

– Introduction to the interface and nodal based software

– Camera, Environment lighting, Kernels, Post-Processing, Passes etc.

– Geometry manipulation and arrays

– Simple Procedural texture

– Assets texturing (Tree, Rocks, Ground..)

– Database creation

– Layout and Rendering for paintover

– Tips, optimization and bug fixing

All the files that I’m using in the videos are included:

– Video process with commentary

– Original .psd file to show how I work from the render to the final image

– Octane scenes

– Models, Textures, etc.

I’m using Octane 3.06 and above so some functions may be missing if you are using an older version.

This is based on the standalone version, it can be used along any other 3D software. The principles can also apply to the plugins.

I hope you’ll like it!

Feel free to contact me if you have any questions or comments.

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