本教程是关于Unity游戏组建扩展系统管理编程技术视频教程，时长：1小时56分，大小：340 MB，MP4高清视频格式，教程使用软件：unity，作者：GUILHERME RAMBELLI，共15个章节，语言：英语。
Unity是一款跨平台的游戏开发工具，从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用，Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具，它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity，请查看Unity 3都做了哪些更新。如果你是第一次尝试，那就好好看看吧，看Unity都能为你带来什么。Unity作为一种开发环境，可让你脱离传统的游戏开发方式，以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏，Unity都能完全胜任。
Unity is one of the most common game engines today. This course will help you expand your programming knowledge and game development skills by teaching you how to build systems common to video games and integrate them into existing projects.
Games are complicated systems with lots of moving parts and interconnected components. In this course, Swords and Shovels: Game Managers, Loaders, and the Game Loop, you will learn how to implement tools to manage these complications as you build larger projects. First, you will learn about Game Managers, their purpose, and how they can improve the flow and development process of a game. Next, you will explore how to load and unload additional assets as a game progresses. Finally, you will discover how to manage game state and use it to control sub-systems in an organized manner. When you're finished with this course, you'll have the skills and knowledge necessary to build games of substantial size and complexity.