应用于3ds max上的超级渲染器。集成了所有先进的渲染功能，将其Lume Object(照明体)和Bunch of Volumes(体光焦散)插件也一同打包在内，支持网络渲染，Global Illumination(简称GI)全局照明是目前最快的。finalRender Stage-1使用了很多新的技术来增强3dsmax的渲染。
cebas发布finalRenderR3 for 3ds Max2011，除了支持Max2008外，还修正了一些bug,增强fr的性能。
Cebas finalRender R3.5 SE SP6 x86/x64 for 3ds MAX 2010/2011/2012
finalRender 3.5 for 3ds Max 2010-2012 and 3ds Max Design 2010-2012 is offered in two versions. finalRender 3.5 SE (Studio Edition) is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility, while finalRender 3.5 is targeted to the mainstream user base.
Both products use the same rock solid Hollywood production-proven rendering core and produce the same rendering results (when not using any of the advanced features of 3.5 SE). A complementary copy of finalToon 3.5 is included with a purchase of either version.
Alice in (Stereo-) Wonderland
The new finalRender SE Stereo Camera offers the 3ds Max user a sophisticated way to reproduce true 3D stereo camera effects from within 3ds Max.
Sam Korshid, former effects Supervisor at CafeFX, approached Renrensucai.Com cebas with an urgent need for a proper 3ds Max rendering solution.
It needed to work out of the box, have no issues with live action footage, allow proper compositing of existing footage (created with thinkingParticles R4), and would match rendering setups created in Maya.
Within the tight production timeline of “Alice in Wonderland,” cebas integrated a true 3D stereo camera model into finalRender, which proved to be an ideal rendering solution for this major production.
finalRender R3 SE was the rendering system of choice for Uncharted Territory for the 3D VFX in the blockbuster movie “2012.” DomeLight proved to be the key lighting method used to create believable and fast global illumination scenery.
It also showed great stability in ultra-complex scenes with thousands of animated objects, possessing millions of polygons.
In finalRender 3.5, DomeLight is now faster, smoother and better than before, accelerating both the animation and QMC rendering modes.
Ocean Object and Material Enhancements
User input is very important to cebas. The latest feedback on Ocean Material and Ocean Object has led to more fine-tuning and upgrades in rendering and processing speed.
Foam Map handling, for example, has seen a total overhaul.
Skin2 and CarPaint2
In finalRender 3.5 SE, fR-Skin2 is a new layered skin material shader that resembles the effects of human (or alien) skin much better than the previous fR-Skin.
fR-CarPaint2, with optional new material, makes the paint on your car model look exactly like a shiny, new car.
Also, fR-FastSkin has been upgraded to allow full map control of its features.
In addition, finalRender 3.5 SE offers RE AA control, the Reinhard Tone Mapper, additional Shadow Mapping tools, as well as many additional texture map shaders, such as fR-Wet, fR-Velvet, fR-FastSkin and many more.