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本教程是关于Maya与Unreal游戏角色骨骼动画完整训练视频教程第五季,时长:1小时03分,大小:640 MB,MP4高清视频格式,教程使用软件:Maya,作者:Class Creatives,共11个章节,语言:英语。

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。

Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。

Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。

Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。

它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。

Maya 可在Windows NT与 SGI IRIX 操作系统上运行。

在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。

不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。

虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

第一季:第二季:第三季:第四季:第五季:Hi there! Welcome, and thanks for choosing Class Creative’s Maya & Unreal Engine from Beginners to Pros: Complete Guide to Fast 3D Animation & Rigging!!In this foundational course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity) & Character Animation, where we will cover the following core skill sets:Character Setup, Character Rigging, Animating a production ready walk cycle and exporting the character rig, and animation to Unreal EngineWe’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.More specifically, for Part 05 we will start Animation Polish in Autodesk Maya using Epic Unreal's A.R.T. tools.Now the great thing about this course is that we have something in store for everyone. Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!This course features an accredited university-level animation instructor who has over 15 years of experience animating both keyframe and motion capture-based walk cycles for studios such as Naughty Dogg, Guerilla Games, ****er Punch, Google, Disney and more. Whether it be a complex hyper-realistic character walk or a cartoony stylized “Disney” walk it ALL starts with the fundamentals which we cover in these lectures. The rigging instructor also has experience with studios such as Disney and Google creating various kinds of rigs for multiple styles and projects.As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry-standard character workflows from start to finish.Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.更多精彩中文Maya教程

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资源名称: Maya与Unreal游戏角色骨骼动画完整训练视频教程第五季

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