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本插件是关于Golaem Crowd人群模拟渲染Maya插件V7.0.3版,大小:90 MB,支持Maya 2016 - 2019版软件,支持Win系统,语言:英语。

Golaem Crowd是一种适用于Autodesk Maya的人群仿真软件。

Golaem Crowd能够为电影创建极富吸引力的视觉和令人可信的人群,尤其是在预算紧张和制作周期也非常短的情况下。

它不仅可以创建整体的集群行为,而且还可以对单独个体的外观和运动进行控制,以达到真实可信。

Golaem Crowd插件是在真实的制作条件下进行的开发和测试,能够轻松仿真Maya中的复杂和可控的角色。

支持Mental Ray渲染器使用Mental Ray渲染器,并得益于本地MI文件输出和一个专用过程渲染插入工具,Golaem Crowd 现可为摄影室提供快速的人群渲染技术。

视频预览:几何实例Golaem Crowd 让人物变成几何实例成为现实,它可以渲染成千上万的实体,效果相当逼真。

法国著名的VFX studio Mikros影像公司在尼桑JUKE的最后一次商业活动中,运用这项全新的几何实例技术完成了一个体育场的渲染效果。

当被问及到有关Golaem Crowd时,VFX的制片人Christophe Huchet先生说“镜头很短,只是一个模糊的背景(这是由于动态模糊的效果或是为了更好地衬托尼桑的JUKE),所以我们必须让体育场的人群移动过程尽可能地简单、易懂”。

VFX的美术师Guillaume Para补充说“根据镜头需要,我们不得不生成5000人到12000人不等的人物。

我很惊讶于使用过程渲染让这一切的渲染变得多么快速。

而且只要条件设置好了,建立一个镜头变得多么容易。

我真是迫不及待要尝试Golaem Crowd的下一次发布了。

”功能特点:场景设置自动计算导航网格自动的和可编辑的骨骼影射集群资产管理器人群类型描述参数化和导航网格控制角色放置仿真预置的路径查找,以及可配置的操作行为双足与四足动物专用的动画引擎自动的运动重定目标、融合和地面适应易于配置的行为导出和渲染Pixar Renderman RIBAutodesk FBX开放格式的仿真缓存技术细节支持Maya ,可运行在Widows和Linux平台上(32/64位)64位支持数百万的角色,32位支持十多万的角色早已与主流渲染器共同兼容到批模式内的Golaem Crowd,可在Maya渲染窗口内为Mental Ray,、V-Ray以及RenderMan直接提供闪电快速人群渲染技术。

直接在Maya内渲染的功能使用户可以更方便快捷地检查自己人群场景的渲染效果。

现在他们可以用自己的着色器配置功能或Golaem Crowd自带的自动属性分配功能来进行实验并即时查看效果。

那些未使用渲染器独立版本的工作室现在终于可以享受到高效人群渲染方法带来的好处了。

为什么渐进渲染是最好的人群渲染方法?渐进渲染在于无须输出人物烘托几何(这样会浪费大量的时间和存储空间)。

相反,只需要将参考几何、属性分配以及动画姿势输出到一个粒子缓存内即可。

使用Golaem Crowd渐进渲染插件就可将人物几何在渲染时间内进行重建,主要的渲染器都有此功能。

Sébastien Eballard,这位数学工作室的首席动画师早在上次欧洲2012年柑橘商会上就已利用Golaem Crowd制作出华沙体育场内成千上万欢呼的人群。

他说“渐进渲染的另一个优势就是由于粒子缓存独立于场景和环境之外,所以真的可以感受到高效的照明和摄像。

”GOLAEM – POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands. FEATURE FILM QUALITY ON A TV BUDGETGolaem helps you to populate shots in a short amount of time and with limited budget.Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.CREATE BELIEVABLE CHARACTERSGolaem makes your shots more realistic by generating variations for you:Visual variationsAnimation variationsBehavioral variationsAVOID REPETITIVE WORKHaving characters walking around in your scenes is a piece of cake. It takes only a few minutes.They can be influenced by simple triggers like zone, time, distance, collision…USE GOLAEM ASSETS OR YOUR OWNStart rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles.Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots…The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later.SAVE ASSETS PRODUCTION TIMEGolaem reduces the amount of motion capture you need to carry out for your project.Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.FROM 1 TO 100 000 CHARACTERSDo not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file.KEEP ARTISTIC CONTROLAlthough it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say.Achieve precise control over placement, shading, navigation… with the Paint Tool or even modify simulation results with the Layout tool.EASY SCENE SHARING & RETAKESGolaem Layout is included with your Golaem license.Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation.Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes).QUICK LEARNING CURVEBecause it is so user-friendly, Golaem is very fast to learn.We have heard stories of runners contributing to crowd shots for feature films after a few days.CHECK YOUR SHOT BEFORE RENDERINGNo need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters.Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers.PIPELINE FRIENDLYGolaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.For your FX team, Golaem can generate locators and/or collidersWORLD CLASS SUPPORTWe have the best customer support you will ever find. And we mean it.We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with.SUPPORTED RENDERING ENGINESMtoa 3.0, 2.XV-Ray For Maya 3.6XV-Ray For 3ds Max 3.60.XXRenderman Studio 21.3 & 21.4Mental Ray 3.13.XRedshift 2.5.64-713Delight Studio Pro 11.0.XX & 12.XGuerilla Render 1.4.4Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6Also supported (but must be manually installed):Mtoa 1.4.XRedshift 2.0.91-93更多精彩中文Maya教程:《Maya全面核心训练视频教程》中文字幕版:《Maya与Arnold灯光渲染训练视频教程》中文字幕版:《Maya中V-Ray灯光渲染技术训练视频教程》 中文字幕版:《Maya中UV纹理布局翻译教程》中文字幕版:《Maya灯光照明基础核心训练视频教程》 中文字幕版:《Maya分镜动画原理训练视频教程》中文字幕版:《Maya中Previs动画叙事训练视频教程》中文字幕版:

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资源名称: Golaem Crowd人群模拟渲染Maya插件V7.0.3版

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