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本软件是关于Redshift Renderer渲染器3dsmax插件V2.6.41版,大小:410 MB,支持Win64位系统,语言:英语。

Redshift是全球领先GPU渲染器开发商。

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它支持多GPU,基于节点的阴影,核心渲染。

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Redshift渲染比现有的基于CPU渲染器要快许多倍,节省时间和金钱,发挥你的创造力!专为三维制作、建筑效果图、影视特效等领域提供解决方案和服务。

渲染速度提升百倍!Redshift是一款高性能的生产质量渲染器,支持极其逼真的渲染技术。

使用Redshift,您可以从现有工作站获取一个小渲染场的渲染性能,从而节省时间和金钱,并释放您的创意潜力。

5组高质量Redshift材质合集 3dsmax使用:Redshift渲染器全面综合训练中文视频教程两部合集:What’s new in Redshift 2.6.41:* [Max] Fixed bug introduced in 2.6.39 where modifying lights during IPR could cause incorrect renders or crash* [Max] Fixed bug where block indicators on 3ds Max buffers can spill outside region being rendered* [Max] Fixed bug that could cause IPR to update endlessly when rendering with animated camera and motion blur* [Max] Fixed bug that could cause IPR to update when moving the mouse over the viewport in scenes with instanced target lights* [Max] Fixed bug where IPR would restart a completed render after rendering a shaderball for material not used in the scene* [Max] Fixed bug that excluded right and bottom edges of a region when rendering with Render View region box* [Max] Fixed bug where displacement shaders were not applied when inside a shader graph rooted at RS Ray Switch Material or RS Store Color To AOV* [Max] Fixed issue that could raise an exception in Forest Pack 5.4 with older versions of 3ds Max when scattering volume grids* [Max] Fixed issue where choosing a new IES light profile did not start in the directory containing the current profile* [Max] Fixed errors displaying viewport guides and shading preview for spot lights* [Max] Improved UI responsiveness in Material Editor while rendering shaderballs* [Max] Added Proxy Export option “Transform Pivot to Origin”, available when exporting a single item* [Max] Added output directory shortcut buttons to Proxy Export dialog* [Max] Potential fix for degraded viewport performance on scenes with instanced target lights* [Max] Updated bundled scene converter script to version 0.29* [Max] Added plugin options rollout (Render Setup > System > Local Plugin Options) for settings that persist across 3ds Max sessions:* [Max] Added plugin option to adjust Render View UI for high DPI displays* [Max] Added plugin option to restore previous Render View window position* [Max] Added plugin option to compensate for borderless windows when fitting Render View to a display (Windows 10)* [Max] Volume grids scattered by Forest Pack now show correct bounding boxes in the viewport* [Max] Added log messages to assist with finding spurious IPR refreshes* [Max] Fixed bug with file output of utility buffers for Altus 1-pass* Fixed bug introduced in 2.6.28 that forced global volume height fog to appear fully fogged when looking at the environment through the fog plane* Added ‘Spread’ option to Portal lights* Fixed bug introduced in 2.6.39 that could cause a crash when exporting embedded volumes in proxies* Fixed bug where tessellation would produce wrong results on meshes using more than 2 deformation steps5组高质量Redshift材质合集 3dsmax使用:Redshift渲染器全面综合训练中文视频教程两部合集:

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资源名称: Redshift Renderer渲染器3dsmax插件V2.6.41版

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