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本教程是关于Blender游戏装甲车建模与贴图完整制作视频教程,时长:22小时,大小:18.5 GB,格式:MP4高清视频格式,教程使用软件:Blender 2.8,作者:Darrin Lile,共124个章节,语言:英语。

分享Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。

blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。

动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

:Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:Blender 2.8 Modeling Tools and ModifiersUV Mapping a Complex 3D Model in Blender 2.8Creating a Color ID MapExporting FBX files from BlenderTexturing in Substance PainterBaking a Normal Map in Substance PainterConfiguring a Vehicle in UnityWe will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.Who this course is for:Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.:

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资源名称: Blender游戏装甲车建模与贴图完整制作视频教程

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