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本教程是由cmiVFX机构出品的Houdini火焰特效实例制作视频教程,时长:1小时11分,大小:440 MB,MP4高清视频格式,教程使用软件:Houdini,Flames,作者:Haji Gadirov,共5个章节,语言:英语。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。

cmiVFX机构是国际领先的高端特效教程提供者,网站以特效和三维技术为主,教程内容翔实而深刻,是少有的以深度而闻名的网站。而且教程的发散角度非常新颖,常常是技术弄潮人首选的新锐技术接受渠道。相对而言,其教程的价格也较高,不过由于其丰富的内容和实战的经验。

cmiVFX Houdini Flames and Fire

In this tutorial we will talk deeply about fire and flames inside of Houdini.

We’re going to start by creating the shape and source to our pyro solver. We’re going to discuss techniques for using and animating our source. After creating our source, we’re going to create clusters into our simulation so our simulation will be much faster than just creating one big grid.

After creating our clusters, we’re going to switch into the pyro and we’re going to create the pyro from scratch and play with settings to get some nice, cool looking effects. After simulating a high-res simulation, we’re going to play with the shaders to get a nice fire effect. Then we’re going to go back and see what changes need to be done in order to make our final rendering.

Then, I’m going to show you how to submit your render to Fox Renderfarm, which is a really fast rendering and simulation farm.

After that, I’m going to show you some quick compositing and color correction that can be done inside of Houdini, but I’m also going to tell you how you can take it further from there and make your effect look even better.

I hope this tutorial will help you understand flames and fire inside of Houdini. Let’s get started!

Chapters:

01: Clusters

Creating clusters to make our simulation go faster.

02: Pyro Network

We will build a pyro network and tweak values and parameters to get a nice shape.

03: Rendering

We will submit our simulation to cloud rendering.

04: Shading and color correcting our render


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