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本视频教程是由PluralSight机构出品的Maya与Mentalray高质量渲染技术大师级视频教程,时长:8小时,大小:6.5 GB,MP4高清视频格式,附工程源文件,教程使用软件:Maya,作者:Pankaj Malik,共10个章节,语言:英语。

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

Mental ray是一个专业的3D渲染引擎,它可以生成令人难以置信的高质量真实感图象。现在你可以在3D Studio的高性能网络渲染中直接控制Mental ray 。它在电影领域得到了广泛的应用和认可,被认为是市场上最高级的三维渲染解决方案之一。大名鼎鼎的德国渲染器mental ray,是一个将光线追踪算法推向极致的产品,利用这一渲染器,我们可以实现反射,折射,焦散,全局光照明等其他渲染器很难实现的效果。BBC的著名全动画科教节目《与恐龙同行》就是用mental ray渲染的。逼真的实现了那些神话般的远古生物。

FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,PXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。

FXPHD MYA215 PRODUCTION QUALITY RENDERING IN MAYA WITH MENTALRAY

This course, taught by Jon Tojek, aims to help take your lighting and rendering skills to the next level. The course starts by setting the foundation of knowledge which you’ll need to create high quality imagery and then build in complexity over the duration of the term.

The first first part of the course will examine tools such as Skyprobe, providing HDR capture of sun and sky, the perfect exterior HDR pano image. Creating your own HDR

panoramic images with a standard DSLR, nodal ninja, and wide angle lens. Stitching and merging the HDR image, both interior and exterior examples with PTgui. He’ll cover the three ways in Mental Ray to achieve image based lighting: , the standard Maya IBL, mib_sphereical_lookup, and the newest Environment Lighting. Tojek will also utilize a simple exterior scene lit with an HDR sunlight image to

compare & contrast the renders between Mental Ray, Vray, and Arnold from a render time, noise, and image quality perspective.

The latter part of the course moves into taking this knowledge and applying it to several projects. The first project is a table top lighting setup, with a 30 photo studio tent and lights. This example will focus on photographing glass, jewelry, and metal appliance, and

then replicating those setups completely in the computer with HDR pano, HDR lights, and color grading to integrate the renders into the photo.

While a still might seem basic at first glance, the reality is that with a static image, there’s no room to hide imperfections in the

render.

The second project takes a more traditional vfx perspective, utilizing motion footage and on-set HDR photography. Members will be provided a Maya scene that is already tracked and ready to be lit so they can focus on the lighting and rendering. Tojek will work through the

details to create a photorealistic render, including the final grading and comp tweaks and tricks to sell the shot.

In addition, the final lesson will include a review of members work on either of the two projects. It’s a great opportunity to get constructive feedback from a working professional.


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