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本教程是关于ZBrush机械人脸硬表面建模工作流程视频教程,时长:13小时,大小:10 GB,MP4高清视频格式,教程使用软件:Zbrush,附源文件,作者:Sean Fowler,共60个章节,语言:英语。

分享ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。

在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。

以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。

ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。

ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

:Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0Comprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weaknessA strong emphasis throughout the course on quick keys with narration of walk throughBeveling Techniques on Concave and Convex surfaces.Sculpting techniques through Live Booleans and how to make customized bevels through themAdditionally we will walk you through the process in how to create customizable booleans, along with being supplied samples free for you to use in any of your projects,Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflowRequirementsA version Zbrush 2019 or HigherWacom Tablet and Pen (recommended but not required)DescriptionHello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels– In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.– Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler– Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.– In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.– We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.Who this course is for:Anyone interested in learning or expanding their skill set in Zbrush:

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资源名称: ZBrush机械人脸硬表面建模工作流程视频教程

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