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本教程是关于Blender概念设计MG图形动画制作大师级视频教程,时长:19小时30分,大小:12 GB,格式:MP4高清视频格式,教程使用软件:Blender,Substance Painter,Zbrush等,附源文件,作者:Thuan Duong,共60个章节,语言:英语。

分享Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。

blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。

动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

In this course I want to share the pipeline that I’ve use for my works by the form of creating a game asset. I’ll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I’ll be here to guide you at every step to make sure that you will take away the most out of the experience I’m sharing.Brief course summary :In this course we’ll go through the compete pipeline of creating a Steampunk gun game asset, with some extras to help you with your own work.Detailed topics to be covered:Concept and ideas guideline for your work using PurerefHighpoly and Lowpoly mesh modeling in BlenderDetail Sculpting in ZbrushEfficient UV creation using Headus UV layoutTexture map baking using a combination of Marmoset toolbag and Substance Designer.Realistic texturing with Substance PainterRealtime render with Substance Painter, Marmoset Toolbag, Blender eevee and SketchfabBy the end, you should have enough guidelines and tools required to make a AAA 3D asset for your work or personal projects.:

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资源名称: Blender中世纪游戏手枪概念设计综合制作视频教程

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