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本教程是关于ZBrush女性武士战士角色完整实例制作视频教程,时长:超过20小时,大小:10.4 GB,MP4高清视频格式,教程使用软件:Zbrush, 3ds Max, Substance Painter, Photoshop,Marmoset,附源文件,作者:Manuel Rondon,共87个章节,语言:英语。

分享ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。

在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。

以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush为数字雕刻设定了行业标准。

它的强大功能可以让您在实时环境中使用可自定义的画笔来对虚拟粘土进行造型,纹理化和绘制。

使用ZBrush,就相当于你在使用与电影制片厂,游戏开发商,玩具/收藏家,珠宝设计师,汽车/航空设计师,插画家和艺术家相同的工具。

ZBrush继续沿创新性和生产力之路前进,其主要的新功能可以帮助艺术家更快地工作。

:Model, Retopo, Unwrap, & Texture a Game Character usingZbrush, 3ds Max, Substance Painter, Photoshop & MarmosetIn this course, you will be taken from start to finish on how to create a female character for video games in a stylized format. We will start by looking at reference photos, were we will plan our whole project. We will analyze the photos, determine our color choices, style and silhouette and the path we will take to create the concept that we want at the end. We will move on to sculpting our high poly and this process will be done using ZBrush. You will learn tips and techniques on building a female character and mistakes that you might run across and how to correct them. After sculpting, we will take our high poly mesh into 3ds Max to retopologize our character. You will learn how to create a low poly version of the character so it can work inside a game engine. Then we will proceed to unwrap our low poly mesh from the full body of the character to each and every armor and prop the character is sporting. After unwrapping, we will go through the method of texturing in a stylized way to achieve the cartoon look that you see in video games such as Overwatch and Sunset Overdrive. To finalize the course, we will go inside Marmoset Toolbag to prepare a nice looking render of our work for our portfolio.:

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资源名称: ZBrush女性武士战士角色完整实例制作视频教程

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