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本教程是关于Blender着色器材质核心技能训练视频教程,时长:2小时,大小:1.5GB,格式:MP4,教程使用软件:Blender 2.9,附源文件,作者:Neil Bettison,共35个章节,语言:英语分享

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。

blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。

动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

Demystify complex shader networks as you build layered materials inside Blender. Learn how to capture details with cavity, edge, and other mesh properties with these procedural techniques.

Part 1

Get started with these procedural techniques by getting to know the basics of capturing mesh details. Learn how to capture cavity and edge details as you build this damaged metallic shader referencing Iron Man’s armor.

Part 2

Build on the techniques from Part 1 and add more layers as you learn how to harness the power of normals to capture the tops of surfaces. Combine these while utilizing the Real Snow add on to create a believable procedural snow setup.

Part 3

Cloth shader development can be very easy to underestimate. Learn to create a believable, soft fabric material utilizing curvature and fresnel techniques to capture micro details within the surface.

Part 4

Wrap up the series with this breakdown of the armored spider turret. Learn to apply all of these techniques in combination with a UV-less workflow with triplanar projects. Turret kit included!

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