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本游戏资料是个关于生物控制AI脚本Unity素材资源,大小:92.7 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

本帖隐藏的内容ICE Creature Control Scripting AI

ICE

Requires Unity 5.2.3 or higher.

Unity Forum

Homepage

Documentation

ICECreatureControl is an incredible piece of software to breathe life into your virtual Characters - within minutes and without typing one single line of code

ICECreatureControl is completely written in c# for UNITY 5 and represents a full-featured A.I. driven NPC Controller, which offers you a large spectrum of possibilities to integrate nearly each kind of creature quickly into your project.The ultimate creature AI for all your predators and prey animals, human NPC characters, enemies, monsters, soldiers, zombies, aliens, bandits, pirates, trolls etc. ...

Simply place your creature somewhere in your scene, add ICECreatureControl to the characters GameObject, adapt the essential settings, press play and you will see, your creature begins to live.

Video Tutorial - Boar Setup

For a more complex and/or realistic behaviour, you are welcome to adjust the extensive, optional settings. Assign Missions, your character have to fulfill. Specify enemies, friends or any other kind of interactors. Add additional behaviours, motions, animations, sounds, effects and impacts. Adapt the reaction-time, the aging process, temperature influences and several vital signs. Assign footstep sounds and/or footprint effects. Play with all the given options to find the best configuration for your character. You will see, it’s easy and quickly done.

Features:

+ Customizable, rule-based Behaviours

+ Missions (Outpost, Escort, Patrol)

+ Automated Perception and Targeting

+ Status (incl. vital-signs, aging etc.)

+ Dynamic Waypoint System

+ Navigation Mesh support

+ A*Pathfinding support

+ PlayMaker support

+ Multiplayer support

+ Objects and Environment Interactions

+ Integrated Pool Management

+ Mecanim and Legacy Animation support

+ Integrated Help System

+ Visual Debugging (e.g. custom gizmos)

+ Stand-alone usable

+ No scripting required (but supported)

+ Incl. UFPS and RFPSP Adapter

+ Compatible with Unity Free and Pro

+ UFPS Adapter

+ A* Pathfinding Adapter

+ UniStorm Adapter

+ PlayMaker Adapter

+ PUN Adapter

+ ProTips Adapter

Web Demo Tutorial - Move Settings

Web Demo Tutorial - Move Examples

Web Demo Tutorial - Movable Target

Web Demo Tutorial - Movable Target

Web Demo Tutorial - Scene Streaming

Web Demo - UFPS Adapter

Web Demo - PlayMaker Adapter

Web Demo - Internal Obstacle Avoidance

Web Demo - Avoid Fire

Web Demo - Tutorial

Web Demo - Hunter

Web Demo - Basics

Video Tutorial - Boar Setup

YOU ARE NOT ALONE

I spend countless hours to offer you a stable and feature-rich product and working hard to constantly improve it as well, but for a single person it’s a mission impossible to testing all possible combinations and it could be that of all things your favorite feature will not work correctly, so please keep in mind that you are not alone and if you have any questions, problems or suggestions, please feel free to visit the support forum or contact me directly.

Unity Forum

Homepage

Best regards, Pit

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