本视频教程是由3DMotive机构出品的UE4游戏角色动画制作训练视频教程第三季,时长:1小时30分,大小:2.4 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,作者:Chad Morgan,共8个章节,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
第一季:http://www.cgtsj.com/thread-16733307-1-1.html
第二季:http://www.cgtsj.com/thread-16733705-1-1.html
第三季:http://www.cgtsj.com/thread-16734385-1-1.html
第四季:http://www.cgtsj.com/thread-16735207-1-1.html
3DMOTIVE ANIMATION PIPELINE IN UE4 VOLUME 3
In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.
第一季:http://www.cgtsj.com/thread-16733307-1-1.html
第二季:http://www.cgtsj.com/thread-16733705-1-1.html
第三季:http://www.cgtsj.com/thread-16734385-1-1.html
第四季:http://www.cgtsj.com/thread-16735207-1-1.html