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本游戏资料是个关于将遗留纹理转换为PBR工具编辑器扩充Unity素材资源,大小:23.7 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

本帖隐藏的内容PBR Tools - Convert Legacy Textures to PBR & More! Editor Extensions Utilities

S.F. Bay Studios, Inc.

This extension requires one license per seat

Requires Unity 5.1.1 or higher.

Visit www.InfinityPBR.com for more tutorials, models & other great stuff for your games!

Unity Forum Thread

PBR Tools is a collection of tools designed for indie developers. Each tool has a unique purpose, and our flagship tools PBR Converter & Texture Changer will allow you to continue using any legacy models & textures with Unity 5!

PBR Converter

This will allow you to convert any of your legacy textures to PBR textures. The big benefit is that it works with multiple texture types at once. Many of the Asset Store models you already have and love include texture atlases with multiple materials types, like Leather, Stone, Wood & Metal. With this tool, you'll be able to use image maps to separate the types and assign metallic/roughness values to each. It does require you to create a Color ID map in Photoshop or another image editing program, but once you do that, you'll be able to use sliders and check boxes to set up the Metallic and Roughness values. The script will also create AO & Height maps from the normal map!

Texture Changer

Deceptively powerful, Texture Changer allows you to separate a texture set into as many as 16 unique and separate areas, each of which can be heavily modified and edited. The resulting textures can be quickly exported for use with the Standard Shader.

Combine Metallic Roughness

If you happen to have a metallic map and a roughness map, and want to use it in the Standard Shader, you can't! This is because Unity (smartly so), expects the roughness values to be in the alpha channel of the metallic map. This tool has an input for the two maps and will export a properly inverted (Unity also expects the roughness map to be inverted -- we'll do that for you!) "Metallic Roughness" map which can be used in the Standard Shader.

Combine Albedo Opacity

Similar to the Metallic/Roughness, Unity expects the opacity map to the in the alpha channel of the albedo (aka diffuse aka base color) map. This tool will help combine two input maps into one "Albedo Opacity" map that you can use in the Standard Shader. (Just select "fade" or "transparent" at the top of the Shader options). With this, you could even add holes in floors for many of the models you already own!

RUNTIME: Color Blender

This is a runtime optimized feature. It allows you to blend a color with your material via code. There are four blend types to choose from (Copy, Multiply, Overlay & Additive). Via code you can change the blend type, the blend amount & the blend color. Perhaps the closer your player gets to this object, the brighter the blend color? There are many ways to use this.

RUNTIME: Color Modifier

This is a runtime optimized feature. Similar to the Color Blender, this allows you to change the Hue, Saturation, Lightness & Contrast of your albedo texture at run time. With it you could fade between saturated and desaturated, change the hue, or do many other things, all via code while the game is running.

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