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本视频教程是由Packtpub机构出品的Unity用户UI界面高级制作视频教程,时长:1小时30分,大小:250 MB,MP4高清视频格式,教程使用软件:Unity 5,作者:Keith O’Malley,共12个章节,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

PACKT PUBLISHING ENHANCEMENT WITH UNITY UI ADVANCE

Become an expert at Unity to build the best Gaming Interface

About This Video

Augment Unity’s UI ecosystem to skill up your game development expertise.

Animate canvas elements & develop reusable UI to cut down on development time.

Create Responsive UI for different resolutions and platforms & use Unity 5.6’s new video component

In Detail

Unity’s User Interface System has a wide variety of features. In this course we’ll be covering some of the ways that those features can be used to build more complex UI systems for your games. From Animation to writing Editor scripts, this course covers a variety of topics that will expand your knowledge of the UI system, giving you the power to build your own reusable components and extend the UI system further.

The course content is split into four sections, with each taking on topics that will improve your UI development skills. Animating world-space canvases as in-game displays and as damage indicators, building reusable elements for menus such as inventory items, things to look out for when designing for multiple platforms, devices and resolutions, and how to instantiate canvas objects correctly. By covering these topics you will come to a greater understanding of how the UI system works as a whole, and learn new ways to improve your skills.


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