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本游戏资料是个关于精确的照明和单通道的镜面着色器Unity素材资源,大小:12.2 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Double Sided Standard Mobile Legacy Shaders Shaders

Mario Lelas

Requires Unity 5.1.1 or higher.

Double sided standard and standard (Specular Setup) type of shaders with accurate lighting and single pass. Same flexibility as Unity Standard and Standard ( Specular Setup) shaders.

DS Shaders also in package:

mobile diffuse,

mobile bumped,

mobile bumped specular,

mobile bumped specular 1 directional light,

legacy decal,

legacy diffuse,

legacy bumped specular,

legacy parallax diffuse,

legacy parallax specular,

legacy cutout diffuse,

legacy cutout bumped specular,

also two face texture shaders that draws two textures, one on each face

two face diffuse

two face bumped

two face specular

two face specular cutoff ( different cutoff patern on each side )

additional & requested:

mobile bumped with tilable both texture and normalmap,

mobile bumped specular with tilable both texture and normalmap,

sprite standard shader which takes flipping into account.

standard with 2 passes to help with transparency issues,

standard with zwrite opaque depth pass to help with transparency issues

22 shaders - all in single pass except 2 last ones

Web player 1

Web player 2

Forum Thread

Shader Model 3.0 or higher required.

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资源名称: 精确的照明和单通道的镜面着色器Unity素材资源

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