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本游戏资料是个关于虚拟世界框架系统完整项目Unity素材资源,大小:82.6 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Virtual World Framework

Complete Projects/Systems

Extremality

Requires Unity 5.3.4 or higher.

The Extremality Virtual World Framework provides you an affordable toolkit to quickly build multi-user, multi-platform, responsive virtual worlds on any web browser, smartphone, tablet or desktop computer. Enabling you to communicate more effectively with your audience. This set of scripts can save your hours of time and allow you quickly learn how to build your own virtual world based applications

Turn any website into a virtual world

You can turn any website into a virtual world using WebGL and collaborate in real-time with users on Android, iOS or Desktop platforms.

Mobile and Tablet Support

You can create multi-user app for your smartphone and tablet that can communicate in real-time with other smartphone and tablet users as well as WebG and desktop users. The UI is responsive so it resizes for each device and includes an example of how to add the standard asset mobile controls

Requires Photon for Unity (PUN)

We have integrated the Photon Unity Network(PUN) with examples on how to select scenes, select different characters that spawn into a room, room chat, and synchronized objects. Support for Photon Chat and Photon Voice coming soon. Also the network scripts are event driven and designed in a way that we can add support for UNET in a future release.

What we include

Includes needed scripts for responsive user-interface (re-sizes for different device screen sizes), scene selection, room selection, character selection, Using a workflow based architecture your logic is managed in workflow states making it easy to manage your logic and customize the workflow for your needs. The included example scene supports room chat and has an example of setting a texture that is network synchronized.

All Script Source Included

- Application Manager

- Workflow Manager

- Process Manager

- UI Manager

- Setting Manager

- Scene Manager

- Instance Manager (Room)

- Character Manager

- Simulation Manager

- Level Manager

- Camera Manager

- Assetbundle Manager

- File Manager

- Asset Manager

- Network Manager

- Chat Manager

- Process Manager

Any one of these scripts can save you hours of research and develop to write. Together they give you everything you need to make a working virtual world quickly.

Adding Scenes

You can easily add new scenes you purchase from the asset store or build yourself by adding them to the Scene Manager list which dynamical builds the UI Scene Selection list. To add a scene you simply add a level manager prefab and a spawnpoint.

Adding Characters

You can easily add new characters you purchase from the asset store or build yourself by adding them to the Character Manager list which dynamical builds the UI Character Selection list. To add a character you simply add a character definition script and a photon view We include an example of using the Standard Asset character and character control but you can use your own.

What can you do with it

Can be used to create virtual worlds, presentation spaces, collaboration or planning spaces, commerce spaces, learning modules as well as serious games and games. Really anything that exist in the real world can be a virtual world.

What's Next

Improve the single demo scene into a presentation space, a meeting space, a commerce space and a learning space by adding scene functionality you can reuse for your own scenes, Add Photon Chat and Photon Voice. Improved assetbundle support.

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