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本游戏资料是个关于灯光的阴影着色器Unity游戏素材资源,大小:375 KB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Next-Gen Soft-Shadows Shaders

Psychose Interactive Inc.

Requires Unity 5.6.0 or higher.

Custom shadows filters for Unity built-in lights with adaptive penumbra size.

The technique

This technique unifies shadows across all Unity lights using a Monte Carlo filtering that produces random persistent stable kernels. It removes aliasing and banding on extremely tiny shadowmaps textures. It requires less sampling to smooth/AA out shadows while being faster than any other similar solutions on the Asset Store. Plus, it works on any platforms where Unity support shadows.

Two variations at your disposal: A full PCSS filtering for spot/point/directional shadows and a cheaper variant that simulates PCSS (requires less samples). Both techniques automatically changes penumbra size based on distance between receiver/caster and light positions. They are both visually similar but the PCSS is more physically correct.

The package comes with two setup files and the installation is only few steps setup. No need to do anything with your shaders or scripts, it will work with anything that uses Unity shadows. The shadow smoothness and type can be tweaked using Unity built-in lights properties such as Strength and Shadows Type.

Current Shadow Features:

- Contact Shadows (Screen Space Raymatched shadows) - Point Light Shadows PCSS + Approximation filters

- Spot Light Shadows Approximation filter

- Directional Light Shadows Approximation filter

- Improved Bias support (more control and precision)

Upcoming NGSS Features:

- Spot Light PCSS filtering

- Directional PCSS filtering

- Shadow quality sets for all lights

- New bias algorithms for Point/Spot lights.

Support: This shadow system works on any platform where Unity support dynamic shadows and is used by our current game (and future ones too). It's an ongoing support process. You'll be getting updates and new features as we push them to our projects. Plus you'll have full source code access.

Forum support here.

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